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# Damage Dealer

Choosing to be a **Damage Dealer** will enable you to become the greatest asset in your party when it comes to cutting chunks of the enemies' HP. But that ability comes with a price: you also forego your ability to withstand their retaliation.

## What all Damage Dealers get

```
Deals 20% MORE damage (applied to everything as a final dmg multiplier)
Takes 20% MORE damage (applied to everything as a final dmg multiplier)
```

...and a set of **10 passive skills to choose from**, unlocked and leveled with the points your **Adventure Level** grants. The role also grants bonus **ATK and MATK** that grows with every Adventure Level.

## How to play

* **Stay behind the Tanker.** Your damage bonus means nothing if you die first. Let the Tanker grab aggro, then unload.
* **Mind your matchups.** Your [Attack Type](/aincrad-legacy-docs/combat-system/armor-and-attack-types.md) vs the enemy's armor decides how much of your big numbers actually land.
* **Burst windows.** Coordinate with Supporter buffs and Tanker crowd control to delete priority targets before they can react.

## Specialization

The Damage Dealer specializes into **Brawler** or **Veteran** - see [Advanced Roles](/aincrad-legacy-docs/combat-roles/advanced-roles.md). *(Not implemented yet.)*


---

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