> For the complete documentation index, see [llms.txt](https://aincrad-legacy.gitbook.io/aincrad-legacy-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://aincrad-legacy.gitbook.io/aincrad-legacy-docs/combat-roles/damage-dealer.md).

# Damage Dealer

Choosing to be a **Damage Dealer** will enable you to become the greatest asset in your party when it comes to cutting chunks of the enemies' HP. But that ability comes with a price: you also forego your ability to withstand their retaliation.

## What all Damage Dealers get

```
Deals 20% MORE damage (applied to everything as a final dmg multiplier)
Takes 20% MORE damage (applied to everything as a final dmg multiplier)
```

...a set of **passive skills to choose from**, unlocked and leveled with the points your **Adventure Level** grants, and the role's unique skill, [**Dual Wield**](/aincrad-legacy-docs/combat-system/attack-and-speed.md#dual-wielding). The role also grants bonus **Phys. Atk and Aura Atk** that grows with every Adventure Level.

## How to play

* **Stay behind the Tanker.** Your damage bonus means nothing if you die first. Let the Tanker grab aggro, then unload.
* **Mind your matchups.** Your [Attack Type](/aincrad-legacy-docs/combat-system/armor-and-attack-types.md) vs the enemy's armor decides how much of your big numbers actually land.
* **Burst windows.** Coordinate with Supporter buffs and Tanker crowd control to delete priority targets before they can react.

## Specialization

The Damage Dealer specializes into **Brawler** or **Veteran** - see [Advanced Roles](/aincrad-legacy-docs/combat-roles/advanced-roles.md). *(Not implemented yet.)*
