> For the complete documentation index, see [llms.txt](https://aincrad-legacy.gitbook.io/aincrad-legacy-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://aincrad-legacy.gitbook.io/aincrad-legacy-docs/combat-system/recovery.md).

# Recovery & Regeneration

There are **no healing items and no healing skills** in Aincrad Legacy. Every point of HP and SP you recover comes from **natural regeneration** - which is why regen is a real stat here, not an afterthought. Gear and effects that *boost* regeneration are how you invest in recovery.

## The regen tick

Your character regenerates on a steady tick:

* Base tick: every **4 seconds**.
* **Sitting** halves the interval - you regen twice as fast.
* Each recovery shows a floating number, so you can see exactly what you get.

Movement matters too: **HP does not regenerate while you are moving** (the Tanker role's kit is the exception), while SP keeps ticking on the move.

## How much you recover

Each tick restores:

```
HP  = (Character Level / 3  + MaxHP / 300) x (1 + VIT / 30)
SP  = (Character Level / 10 + MaxSP / 400) x (1 + INT / 30)
```

So recovery scales with your level, your maximum pools, and your stats - VIT builds regenerate noticeably more HP, INT builds more SP.

## Speeding up the tick

Two traits accelerate the tick itself, on top of the amounts above:

* **STA** - each point makes your **HP** tick **5% faster**.
* **WIS** - each point makes your **SP** tick **5% faster**.

Stacked with sitting, a dedicated recovery build shortens downtime dramatically.

## Recovering in practice

* Between fights, **sit**. It is the single biggest recovery multiplier everyone has for free.
* Regen-boosting equipment and effects add flat or percentage recovery on top of the natural formula - since there are no potions, these are the "healing items" of Aincrad Legacy.
* Supporters can carry a group's sustain; see the [Supporter role](/aincrad-legacy-docs/combat-roles/support.md).

Plan your fights around your recovery: HP lost is time spent, and the [Death Penalty](/aincrad-legacy-docs/getting-started/death-penalty.md) makes overextending expensive.


---

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