For the complete documentation index, see llms.txt. This page is also available as Markdown.

Global Bonuses

Our cash shop system differs from what you commonly expect from MMOs. Most cash shops focus on improving a particular user's experience - the one who actually put money in gets something out of it. That idea is dead here.

Aincrad Legacy uses server-wide cash shop bonuses: everything in the cash shop that interacts with gameplay is a bonus that is bought by a single person and applied to the entire server. When someone activates one, a broadcast names the generous Adventurer who turned it on.

How it works

Every Global Bonus follows the same rules:

  • Buying the matching cash-shop item triggers the bonus server-wide for its duration (6 hours for most bonuses).

  • If another purchase is made while the bonus is active, it gains another stack and the duration is refreshed in full. Each bonus has its own step per stack and its own cap - once capped, new purchases only refresh the duration.

  • When a bonus expires, its stacks are cleared back to the first-time-buy value. If the community wants to keep a bonus stacked and going, just keep refreshing it before it runs out.

  • There is no personal-only version - every Global Bonus is shared by the whole server.

Knowing what is active

  • While any Global Bonus is running, every player carries a Global Bonus status icon. The icon itself grants nothing - it is a reminder that server-wide bonuses are live, and it disappears once the last one ends.

  • Type @globalbonus in chat to list every active bonus with its current value and exact time remaining.

  • The Global Bonus Board NPC shows every bonus's current value and time remaining at a glance.

Base rates

This bonus family covers all of the game's base rates:

- Character XP
- Adventure XP
- Mastery XP
- Col gained
- Drop rate
- Fame gained

Each of these is its own separate bonus. They are straightforward: while active, the rate is increased as a final multiplier on top of all your other bonuses (gear, Monster Essences, roles). Col gained applies to Col earned from monsters and quest rewards - sales and trades are excluded.

The boosted rates reflect on all tooltips and server-side displays, except quests - their shown info is controlled by the client (technical limitation).

  • Starts at +8% on the first purchase.

  • Each stack adds +8%, up to a maximum of +40%.

  • Lasts 6 hours, refreshed on every purchase.

Mutated rolls

Based on actual rolls: whenever a monster is killed, the system rolls to check if the respawned one will be Mutated. This bonus makes the system roll additional times, always keeping the rarer hit.

  • Starts at +1 extra roll on the first purchase.

  • Each stack adds +1 roll, up to a maximum of +3.

  • Lasts 6 hours, refreshed on every purchase.

Death penalty

A direct reduction of the penalty that incurs from dying.

  • Starts at -6% penalty on the first purchase.

  • Each stack adds -6%, up to a maximum of -30%.

  • Lasts 6 hours, refreshed on every purchase.

Field boss

A direct reduction of the number of monsters that need to be killed for a Field Boss to appear.

  • Starts at -5% killcount on the first purchase.

  • Each stack adds -5%, up to a maximum of -25%.

  • Lasts 6 hours, refreshed on every purchase.

Increased item rarity

A plain % increase in the rarer rarity outcomes of dropped equipment, while reducing the normal outcome in the same proportion.

  • Starts at +20% on the first purchase.

  • Each stack adds +20%, up to a maximum of +100%.

  • Lasts 6 hours, refreshed on every purchase.

Drop rolls

Based on actual rolls: whenever you kill a monster, the system rolls to check which items it has dropped. This bonus makes the system roll an additional time for each item the monster can drop - the item drops if any roll succeeds.

  • This bonus cannot stack - buying it again just refreshes the duration.

  • Lasts 1 hour.

Rarity rolls

Based on actual rolls: whenever a piece of equipment drops, the system rolls to check what rarity it will be. This bonus makes the system roll additional times, always keeping the rarer hit. It stacks with Increased item rarity.

  • Starts at +1 extra roll on the first purchase.

  • Each stack adds +1 roll, up to a maximum of +3.

  • Lasts 6 hours, refreshed on every purchase.

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