> For the complete documentation index, see [llms.txt](https://aincrad-legacy.gitbook.io/aincrad-legacy-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://aincrad-legacy.gitbook.io/aincrad-legacy-docs/economy-and-social/party-play.md).

# Party Play

Grouping up in Aincrad Legacy is generous and simple. Party rewards are split by a **fixed share** based on how many members are in the party - not by who dealt the most damage - so every role contributes and everyone benefits.

## How the share works

Each eligible party member receives a fixed percentage of the **full** reward from every kill. The more members, the more total reward the party generates together:

| Party size | Share each member gets |
| ---------- | ---------------------- |
| 1 (solo)   | 100%                   |
| 2          | 55% each               |
| 3          | 40% each               |
| 4          | 33% each               |
| 5          | 30% each               |

This share applies to **Character EXP, Col, and mastery** rewards. (Adventure EXP is not part of kill rewards - it comes only from [Adventurer's Company](/aincrad-legacy-docs/progression/adventurers-company.md) missions.)

> Example: a 3-player party each receives 40% of every kill's full reward - a total of 120% across the party, more than any single member would earn alone.

## The rules

* **No distance requirement.** Share works across the **entire map** - you do not have to stand next to your party to get your cut.
* **Level range.** Sharing only works while all members are within **20 Character Levels** of each other - you cannot carry (or be carried by) someone far outside your bracket.
* **AFK members are excluded.** After **180 seconds** idle you stop receiving a share until you are active again, so afk-leeching does not work.
* You must be **on the same map and alive** to be eligible.
* **Quest kill counts** are credited to the whole party across the map, too (active members only).
* **Loot is not multiplied.** The share boosts EXP, Col, and mastery - each monster still drops its loot once, for the party to pick up.

## Party size cap

Parties are capped at **5 members**. The sharing curve is tuned around small, coordinated groups rather than huge zergs.

## Why party up

Because the share rewards grouping and the [roles](/aincrad-legacy-docs/combat-roles/overview.md) are built to complement each other, a balanced party of Tanker, Damage Dealers, and Supporter clears faster and earns more per player than soloing - all without fighting over who "tagged" the kill.


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