For the complete documentation index, see llms.txt. This page is also available as Markdown.

Factions Overview

The Factions system is the community-oriented PvP content of Aincrad Legacy. It is made as part of the world building, so that players' choices affect their surroundings.

The four factions

MBC, ALF, DDA and KOB are the four factions constantly competing against each other for fame and resources within Aincrad, each with its own interests and goals.

All four factions have a signed treaty: conflicts between them can only happen inside designated areas known as Control Points and Resource Points.

  • Your faction comes from your guild - when a guild pledges to a faction, every member belongs to it. The pledge is permanent for the guild and grants a unique faction emblem.

  • Your faction's monsters treat you as an ally, while rival factions' monsters attack you on sight.

  • Every Adventurer displays an overhead alliance crystal that signals their allegiance at a glance.

The organization: Laughing Coffin

The LC group, on the other hand, has no interest in those areas - they just want to clash with strong foes, have good fights, and survive dire situations.

This makes them the only group to work outside of the treaty: an LC member can attack anyone that is not in a safe zone (every city and every waypoint field is considered a safe zone). But as wildly as they live, they can also be attacked by anyone.

Being part of the LC also means you cannot join a guild - the organization is only for the guildless, joined through its own quest.

Bonuses and fame

All factions have specific bonuses for following them and specific fame/tier rewards - see what fits your beliefs or your build in the sections below.

Fame is measured by character and by the faction itself; both numbers are independent:

  • Top rankers are based on character fame (eligible only after 10,000 total fame).

  • Tier rewards are based on faction fame.

How each side earns it:

  • Factions gain fame from managing to control interest points throughout Aincrad - they give points over a period of time.

  • LC's fame is the sum of all members' fame.

  • Characters gain fame through quests done for the Adventurer's Company, by killing members of other factions, and by killing LC members (LC internal fights can happen).

Every reputation is lost in time if not maintained - fame decays over time:

See Faction Fame for the full fame rules, the @fame window, and the cost of switching alliances.

Moonlit Black Cats (MBC)

The Moonlit Black Cats always welcomes the innocent, the witted and the talented.

The MBC alliance is what you could call a casual players' alliance: their goal is exploration and fun, free-spirited at its core, but fierce when threatened.

The ones who really hold power here are the 3 Panthers - the 3 top-ranked players in the MBC. This ranking is based on their character fame over Aincrad: the more renowned a player is, the higher their ranking will be. Each of the three ranks carries its own distinct bonus (to be revealed).

All players that pledge alliance to MBC instantly get:

All players that pledge alliance to MBC also get bonuses based on the alliance's total fame, across 5 tiers (values being finalized).

Aincrad Liberation Force (ALF)

The Aincrad Liberation Force always welcomes the focused, the dutiful and the righteous.

This alliance has its roots in the incident of Akihiko's Aincrad, where its main goal was to create a task force for clearing floors while keeping deaths as low as possible. The main goal is the same as before - pioneering floor exploration and trying to keep casualties as low as possible, even though death is not as scary as it was back then.

The ones who really hold power here are the 3 Liberators - the 3 top-ranked players in the ALF. This ranking is based on their character fame over Aincrad: the more renowned a player is, the higher their ranking will be. Each of the three ranks carries its own distinct bonus (to be revealed).

All players that pledge alliance to ALF instantly get:

All players that pledge alliance to ALF also get bonuses based on the alliance's total fame, across 5 tiers (values being finalized).

Divine Dragon Alliance (DDA)

The Divine Dragon Alliance always welcomes the ruthless, the centered and the powerful.

The DDA alliance is the very embodiment of strength at all costs, pushing further and harder than most other alliances. Their only goal is to become stronger - and they create the means to achieve it.

The ones who really hold power here are the 3 Dragons - the 3 top-ranked players in the DDA. This ranking is based on their character fame over Aincrad: the more renowned a player is, the higher their ranking will be. Each of the three ranks carries its own distinct bonus (to be revealed).

All players that pledge alliance to DDA instantly get:

All players that pledge alliance to DDA also get bonuses based on the alliance's total fame, across 5 tiers (values being finalized).

Knights of the Blood Oath (KOB)

The Knights of the Blood Oath always welcomes the noble, the loyal and the honored.

The KOB alliance's foundation is somewhat unique, as its former leader was Akihiko himself. The KOB treats that as a shame of the past and does everything it can to make up for it. KOB's goals are to keep order and government over players - to see everything function as it should.

The ones who really hold power here are the 3 Oathkeepers - the 3 top-ranked players in the KOB. This ranking is based on their character fame over Aincrad: the more renowned a player is, the higher their ranking will be. Each of the three ranks carries its own distinct bonus (to be revealed).

All players that pledge alliance to KOB instantly get:

All players that pledge alliance to KOB also get bonuses based on the alliance's total fame, across 5 tiers (values being finalized).

Laughing Coffin (LC)

The Laughing Coffin always welcomes the strong, the cunning and the bloodlusted.

This organization is not bound by mere morals, as its only rule is the rule of the strongest. "The winner takes all" at its purest form is what mends this into an "organization" at all - no one can stand above, not even its "allies".

Every fight that an LC member picks is a demonstration of pure violence. There is no room for mercy - sparing is for the weak. LC fights till its last breath, or yours (lethal PvP combat).

The ones who really hold power here are the 3 Mad Demons - the 3 top-ranked players in the LC. This ranking is based on their character fame over Aincrad: the more feared a player is, and the more chaos they havoc, the higher their ranking will be. Each of the three ranks carries its own distinct bonus (to be revealed).

The LC does not take interest in faction wars at all, but they can join every siege attempt to wreak havoc and earn fame and glory.

Remember: being part of the LC means you cannot join a guild.

All players that pledge alliance to LC instantly get:

All players that pledge alliance to LC also get bonuses based on the alliance's total fame - and as LC does not benefit from interest maps, they have a double tiered bonus: 10 tiers (values being finalized), with the alliance's fame being the sum of all members' personal fame.

Last updated

Was this helpful?