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# Death Penalty

Dying in Aincrad Legacy is **expensive**: every death sets your progression back. Here is exactly what you lose - and what you can never lose.

## What you lose

When you die, you lose **30%** across all three progression tracks:

| Track         | Penalty                                                                          |
| ------------- | -------------------------------------------------------------------------------- |
| Character EXP | 30% of the EXP needed for your **next Character Level**                          |
| Adventure EXP | 30% of the EXP needed for your **next Adventure Level**                          |
| Mastery EXP   | 30% of the current level's EXP for your **equipped weapon and shield** masteries |

A few important softeners:

* **You can never lose a level.** The loss is capped at the EXP you currently have into the level - dying at 5% into a level costs you that 5%, never more.
* **Maxed tracks are safe.** A mastery (or level) that is already at its cap has no "next level" to pay for, so it takes no penalty.
* **Col is never lost on death.**
* Only the masteries you have **equipped** when you die pay the price - your other weapon masteries are untouched.

## When it does not apply

* **PvP does not penalize.** Deaths in the PvP environment carry no EXP or mastery loss - the penalty exists to make the *world* dangerous, not to punish fighting other Adventurers.
* **Fresh characters are exempt.** Until you take your [role](/aincrad-legacy-docs/getting-started/choosing-your-role.md), dying costs nothing.

## Reducing the penalty

The community can lighten everyone's deaths: the **Reduced Death Penalty** [Global Bonus](/aincrad-legacy-docs/economy-and-social/global-bonuses.md) lowers the percentage lost, for every player on the server, while it is active.

Everything else is on you. Pick your fights, respect the [monsters](/aincrad-legacy-docs/world-and-monsters/mutated.md), and remember that walking away is always cheaper than dying.


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