> For the complete documentation index, see [llms.txt](https://aincrad-legacy.gitbook.io/aincrad-legacy-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://aincrad-legacy.gitbook.io/aincrad-legacy-docs/progression/adventurers-company.md).

# Adventurer's Company

The **Adventurer's Company (AC)** is a brand-new organization made to help keep things running and under control - they are responsible for not letting Akihiko's source code run rampant and end up ruining players' experience in Aincrad Legacy.

You can think of it as the "adventurer's guild" commonly seen in animes: they are responsible for the cities' supplies and security, safeguarding towns and other important spots around the world, they handle requests for subjugation or population control of monsters, and they control the access to each floor's boss.

## Joining the taskforce

The AC will help everyone willing to become part of the taskforce and [assign them to a role](/aincrad-legacy-docs/getting-started/choosing-your-role.md) they are willing to fit - this is also a choice on how you experience the game.

Upon engaging in the AC's various quests, your **Adventure Level** will go up, giving you **points to further customize your own experience** - they are spent on your role's set of **10 passive skills**, shaping how you play it.

You can also **freely reset your role until Adventure Level 20**, so you can try different stuff and experience what fits you better. Once you pass level 20 you become an important figure inside the AC structure - you can still reset, but it will **cost money**, and your level will be **set back to 20** regardless of what it was before. *(Not implemented yet - currently switching your role is free and resets your Adventure Level to 1.)*

## Missions

Every floor has its own AC representative who hands out **random missions** tied to that floor. There are two mission types:

* **Hunt** - defeat a required number of specific monsters found on that floor.
* **Gather** - collect a required number of specific items.

When you accept a mission, the targets and amounts are **rolled randomly**, so your missions stay fresh each time. Completing them rewards **Adventure EXP**, **Faction Fame** (your alliance's shared pool) and **Character Fame** - AC missions are your **only** source of Adventure Level progress and a major source of [Fame](/aincrad-legacy-docs/factions/faction-fame.md).

You can hold **exactly one Hunt and one Gather mission** at once, and both must belong to the **same floor** - finish or cancel your current missions before moving your efforts to a different floor.

You are free to **cancel** a mission you do not like, but cancelling locks you out of new missions for **5 minutes**. Completing a mission legitimately never triggers this cooldown.

## Specialized Forces

When reaching a certain threshold, you will notice that your Adventure Level comes to a halt - that is when you need to get to the AC's **Specialized Forces trainer** to take on his trial. Once done, you can choose which specialization path you will be taking:

```
              Damage Dealer | Tanker | Supporter
DAMAGE             ***      |   **   |    *
TOUGHNESS           *       |  ***   |    **
UTILITY             **      |   *    |    ***
```

* **Damage Dealer** specializes into **Brawler** or **Veteran**
* **Tanker** specializes into **Fortress** or **Elusive**
* **Supporter** specializes into **Booster**, **Breaker** or **Handler**

See [Advanced Roles](/aincrad-legacy-docs/combat-roles/advanced-roles.md) for each path's identity. *(Not implemented yet.)*


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