> For the complete documentation index, see [llms.txt](https://aincrad-legacy.gitbook.io/aincrad-legacy-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://aincrad-legacy.gitbook.io/aincrad-legacy-docs/world-and-monsters/floor-bosses.md).

# Floor Bosses

> **Upcoming content** - Floor Bosses are part of Aincrad Legacy's design and are described here so you know what is coming. They are **not yet available** in the game.

Do not confuse Floor Bosses with [Field Bosses](/aincrad-legacy-docs/world-and-monsters/field-boss-hunts.md) - they are different things in Aincrad Legacy. Field Bosses roam the open world and are summoned by the community's kills; Floor Bosses are something else entirely.

## What a Floor Boss is

A **Floor Boss** is an **instanced boss fight** - a private encounter for your party, away from the open world. These fights are meant to be taken by an **experienced, coordinated party**: they are vicious, and there is **no room for mistakes**.

## Passage guards

Floor Bosses are the **gatekeepers of Aincrad**. Each one guards the passage to the next floor - killing it unlocks access to the floor above, where even more challenging foes await.

That makes Floor Bosses the backbone of the server's progression: the community climbs the tower one boss at a time, exactly as Adventurers should.

## Getting ready

Until the gates open, the best preparation is the fundamentals:

* Master your [role](/aincrad-legacy-docs/combat-roles/overview.md) and coordinate a full party.
* Learn the [armor and attack type](/aincrad-legacy-docs/combat-system/armor-and-attack-types.md) system - walking into a boss with the wrong weapon will hurt.
* Respect the [Death Penalty](/aincrad-legacy-docs/getting-started/death-penalty.md) - "no room for mistakes" is not a figure of speech.


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